James.
Practicing Game Designer Aspiring Ludologist
Having realised 6 years ago that my true passion lay in the creation of interactive and engaging experiences for others, I have been persuing this goal ever since.
Having realised 6 years ago that my true passion lay in the creation of interactive and engaging experiences for others, I have been persuing this goal ever since.


Though Design is my forte, I have an ecclectic set of skills which I have put to use in the various projects I have completed and worked on over the course of the past half decade When it comes to design my focus is to make each project a unique experience that can speak to those who play or otherwise interact with it. To achieve this, I always start with a theme, then wherever possible make every facet of the game work towards reinforcing that theme.
Here are a few of the aforementioned skills:
During college I received the oppourtunity to work as part of Danveria during the work experience section of the module. For this project I was assigned as the head of all things done in engine. This involved overseeing about 10 others, seeing to it they knew what they were doing, and making sure all of their work ended up in the right places.
Wrote my dissertation on how location relates to the experience of play
[Merit]




